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Game Rooms

60 Mins

You are a top ranking CIA operative. The agency recently retrieved intel implicating the intentions of a notorious gang. The gang leader has discovered that the largest and brightest diamond displayed at the Royal Museum possesses special properties.


You and your team has been assigned to retrieve the diamond from the museum without alarming the authorities. The agency was able to bypass the security system to get you inside, but the rest is up to you. You have 60 minutes before the museums security is restored to full capacity.


Warning: scary content and dark environment with flashing lights, not suitable for those who dont like to be scared and have photosensitive epilepsy.

60 Mins

A friend aboard the Red Pearl has tipped you off that its captain, Silverstone, has acquired an artifact worth a hundred times its weight in gold.


To gain entry to the ship, you hatch a plan to track down Silverstone in port and insult his mother. It works. You’re locked up in the Quartermaster’s room and sentenced to walk the plank to your death at sunrise.


You have one hour left to locate the artifact and make your escape, or find yourself feeding the sharks.

60 Mins

Your roommate in a biology postgraduate program had gone missing a couple of years ago. The last time you heard from her, she was heading to the professors study room. Rumors have it that the professor had been conducting illegal experiments using stem cells to combine animal and human genes.


The police had no leads at the time and the case went cold. As the anniversary of her disappearance approaches, you and a group of fellow students decide to do your own investigation, starting at your missing roommates last known location.


You know the professor will be at a faculty meeting for the next 60 minutes. You step into his study and the door locks behind you, trapping you and your friends inside. Was he expecting you? Can you find a way out before he returns?

60 Mins

You were asked to clean out the office of an archeology professor, Dr. Johnathan Bancroft, who has been mysteriously missing for over 10 years. As you were collecting books and research papers into cardboard boxes, you came across a peculiar looking journal belonging to the professor.


You dusted it off and opened the journal to its last entry. It read; "It has been one week since my dear friend and colleague Professor Milligan left on an expedition to the newly discovered Egyptian pyramid. His research assistant returned 3 days ago without him, pale as a ghost, and claimed that he was instructed to watch the equipment outside of the pyramid, but then after about an hour, the assistant heard terrifying screams ... and then silence. I must find out what happened to Dr. Milligan."


You and a group of adventurers decide to embark on a journey to the ancient pyramid to unravel the mystery of the missing professors.

60 Mins

As the night goes by, you and your friends are walking home from a carnival. The streets are filled with ghosts and ghouls, of all sizes. Laughter and the buzzing of excitement fill the air. A cool autumn breeze pushes you towards a house down the road. Despite being so filled with people, the closer you walk towards the house the quieter it gets. You feel yourself drawn towards the dark mansion. It’s not out of curiosity though, you feel a phamtastic feeling pulling you in, step by step. All your friends are there with you, quiet, watching. Before you know it you are at the steps of the house, then inside, then in front of a dark hallway. The quiet knocking, ticking, buzzing. Something in your head. In your heart. Clawing at you, telling you to come closer. The hallway is dark, so you begin to walk. And then like that you feel your feet stop, along with your heart...



Warning: scary content and dark environment, not suitable for those who don't like to be scared!

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